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Vagrant story speedrun
Vagrant story speedrun






It’s beneficial to kill these normally since they have a water-based attack that’s unblockable that early in the game in a speedrun as well as the Faerie Wing drops, of course. In the Snowfly Forest, you normally encounter 3 Ichthious enemies that drop this item (with a 4th one paired with the last one although you’d have to wait for it to approach you). In my run, I mistakenly use a 2nd Faerie Wing on the last box puzzle when it should probably be used at the Temple of Kiltia instead right before Kali. This enables you to skip box puzzles in certain areas. Alternating between Raging Ache and Heavy Shot should be the norm obviously as it’s fastest and Heavy Shot does chip in dmg.ģ)Ěs mentioned already, Faerie Wings increase your movement speed as well as jumping distance. Staffs have a range value of 2 as opposed to 3 for 1-h swords, but this shouldn’t pose a problem in a TAS I expect. Fandango the Fire Elemental afterward isn’t so weak to base damage from edged weapons though so Raging Ache will be ‘necessary’ by then probably). You’ll waste time equipping it, but in the long run, it’ll be worth equipping this staff since it’s along the way anyway and early (although you wouldn’t equip it until after the Wyvern battle in Abandoned Mines B1 since its tail is weak to edged weapon types i.e.

vagrant story speedrun

After some testing, I’ve confirmed that staffs chain the quickest out of all weapon animations (you should confirm this to be absolutely certain after staves 1-h swords/daggers/1-h maces are best probably with crossbows being the worst most likely). In my speedrun, I go with the Fandango because a) I prefer chaining with 1-h swords/maces and b) with Raging Ache it doesn’t matter what you use since your damage output isn’t dependent on weapon str, type, affinity, or anything like that as Acheron86 has already described. The weapon properties aren’t important: it’s the chaining speed associated with the animation itself. After playing around with it, I’ve come to agree with this suggestion. It’s only useful as a frame of reference normally.Ģ) Getting the Magnolia Frau is something Moooh from SDA suggested to me awhile back. Turning off the Timing Display does nothing except remove the exclamation point above Ashley Riot’s head when chaining attacks or using a defense ability, so I doubt turning it off saves any time.

vagrant story speedrun vagrant story speedrun

Note that this would only be useful if an enemy were to even get it off in the first place, something I’m beginning to doubt in a TAS. I’ve tested this and I swear it seems like the spells/special attacks are more quick (the ‘charge’ animation is faster), but obviously more thorough testing is necessary.

vagrant story speedrun

The idea is this: if you turn it off, then whenever an enemy (or you) casts a spell or performs a special attack that initiates the ‘charge’ animation (which is the game loading maybe), the name of the attack will be missing at the bottom of the screen. I want to say yes, but you’d probably be able to answer this better than me. As for your questions, I’ll answer them as best as I can.ġ) I’m not completely certain on whether turning off the Information Display saves time or not. That room where you avoid the second bat is amazing, the best I could do is just force it to miss me and hit a corner with luck.








Vagrant story speedrun