

New emotes and cosmetics are unlocked for levelling both, though each gauntlet also offers a few more practical rewards for the first few levels. All this progression combines to make for some nicely unique matches, as you never know what loot or buffs you might find in your travels, and each gauntlet you find can potentially change the way you approach conflict.Īfter a match, your kills and various other achievements are tallied up and converted into experience, which is then applied to level both your chosen gauntlet and your overall level. For example, the fire element’s wall attack can harm you in the early game, but levelling up will both make you immune to its damage and grant you a temporary flight buff. Additionally, your character will level up every time that they cross the barrier of the current ‘safe zone’ that the storm zeros in on, and these level up will enhance the effectiveness of your spellcasting. Equipment follows the tried and true colour-coded system to indicate rarity, which allows you to find gradually more effective gauntlets for shooting, boots for running, and belts for shields. On top of this, your character can be ‘upgraded’ as you explore the map and come across new caches of loot. If you have a fire gauntlet on, you can shoot the boulder before it hits the target to turn it into a meteor, causing an explosive finale when it lands. The stone element, for example, has a secondary in which you fire a massive boulder at an opponent. Elements can then be combined in action, making for some fascinating strategies as each match develops. The first is the one you choose prior to entering a match, while the second is decided by whatever elemental gauntlets you happen to find lying around or hidden in treasure chests. The fire element, on the other hand, basically uses a rocket launcher as its primary, while its secondary is a firewall that you can place to cut off an opponent’s escape.Īdmittedly, the classes don’t feel terribly well balanced – wind takes so long to kill enemies that it’s hardly worth the time – but part of what makes each match so thrilling is that you can have two elements available for use at once. The ice element, for example, is basically the ‘sniper’ class, and its primary fire is a slowly charged ice spear that does tons of precision damage. Each element has a primary attack and a secondary attack, the latter of which is governed by a cooldown and is generally used as more of a crowd control device. There are six classes to choose from prior to entering a match, each corresponding to a different element and playstyle.

It’s nothing you haven’t seen before, but the fascinating mechanics explored by the different classes in Spellbreak make for matches that are thrilling, varied, and – most importantly – fun. Instead of guns and pickaxes, your characters here fight each other by hurling fireballs and boulders at each other in the desperate struggle for glory. Fortnite’s influence on Spellbreak is visible everywhere – there’s even an ever-encroaching killer storm for goodness' sake – but the main way in which Spellbreak notably splits from its inspiration is in the distinctly fluid form of magical combat. To say that the genre has become saturated is quite the understatement, then, which makes it that much more difficult for a newcomer to stand out.Įnter Spellbreak, an enjoyable new battle royale which ultimately feels like it’s releasing about two or three years too late. There’s a battle royale version of Tetris. There’s a battle royale version of Super Mario Bros. If you want something a little goofier, you can try for some crowns in Fall Guys. Fortnite has proven itself to be the poster child, of course, but there are other shooter alternatives like Call of Duty: Warzone or Apex Legends. These days, it’s hard to imagine that there was once a time when the 'battle royale' genre didn’t exist. Captured on Nintendo Switch (Handheld/Undocked)
